Harold Ryan, former president of Bungie and a key figure behind franchises like Halo and Destiny, is back in the spotlight—this time leading his own game development venture, ProbablyMonsters. The studio has officially revealed its first two titles: Storm Lancers and Ire: A Prologue. Both games represent a bold step into new creative territory for the veteran-led team, signaling an ambitious future for the indie studio with AAA roots.
Founded in 2016, ProbablyMonsters has quietly built a strong foundation, recruiting seasoned developers from across the industry while operating under a philosophy of sustainable development and creative freedom. After years of behind-the-scenes planning, the studio is finally ready to show the world what it’s been working on.
The first title, Storm Lancers, is described as a cooperative sci-fi action game that blends fast-paced combat with exploration and tactical squad gameplay. Set in a fractured galaxy ravaged by natural disasters and political unrest, players take on the role of elite operatives known as “Lancers,” equipped with customizable gear and powerful exosuits. Missions focus on coordination and adaptability, encouraging teams to strategize around environmental hazards, alien threats, and shifting objectives.
Though specific gameplay footage has yet to be revealed, early concept art and studio descriptions suggest a visual style that combines gritty realism with high-tech aesthetics. Storm Lancers aims to capture the tension and camaraderie of squad-based shooters while introducing new mechanics that reward risk-taking and adaptability. The game is reportedly targeting both PC and console platforms, with a planned release window sometime in late 2026.
The second title, Ire: A Prologue, is a very different kind of experience. A dark, narrative-driven action RPG, Ire is set in a mythic, war-torn world where players embody a lone warrior haunted by memory and prophecy. While billed as a prologue, the game is designed to be a standalone story that introduces players to a broader universe that ProbablyMonsters intends to expand upon in future projects.
With an emphasis on emotional storytelling, intricate combat, and atmospheric world-building, Ire draws inspiration from gothic fantasy and psychological horror. It will focus on player choice, moral ambiguity, and internal conflict, exploring themes of guilt, sacrifice, and destiny. The studio has promised a deep, handcrafted world filled with secrets, side quests, and lore for players to uncover at their own pace.
The dual reveal demonstrates ProbablyMonsters’ range and ambition as a new creative force in the industry. While many studios debut with a single project, the simultaneous unveiling of two very different games underscores the studio’s multi-team structure and long-term vision. Harold Ryan has emphasized that ProbablyMonsters isn’t just about making games—it’s about building a sustainable culture where creative talent can thrive over the long haul.
As the gaming landscape continues to evolve, ProbablyMonsters arrives with both pedigree and potential. With Storm Lancers and Ire now in the spotlight, players and industry watchers alike are eager to see if this new studio can deliver on the promise of its ambitious beginnings.